Map and some progression
We ran into some trouble where people started to wonder why they are going through all these levels. What’s the point? To fix some of this we’ve added some progression in the form of a map and unlockable levels. Oh, and not just that.. we also have an ending cinematic that you get for finishing the last level.
As can also be seen we’ve integrated OpenFeint for this game so you will be able to compete with other people around the world!
Guns of the mother tree?
Pepper and the bug board is back!
The bug board is back. This means we’re closing in on the finish line!
Also for some reason people are listening to this weird version of Night of Fire…. and it’s the sound guy listening to it. Oh god.
Featured in Computer Sweden
We were interviewed a few weeks ago by Computer Sweden. The article has now been published over here. Beware of terrible photos, photography and photographic subjects!
The magazine is in Swedish and is published on paper twice a week though.
Phoenix Spirit Development Video: Particles
We finally got some particles into the game. It feels a lot nicer already.
Also for anyone wondering I’m keeping the handsome guy a secret.
Phoenix Spirit Beta Build: 0.50
So we’re kind of in beta now. New additions are mostly the decorations as well as some revamped controls. However we may go for using the accelerometer for the final iPhone build. It is currently under investigation.
The build can be found on http://testing.spearheadgames.com as usual.
What’s new in Beta 0.50:
<b>Gameplay</b>
<ul> <li>New controls: Now the spirit tries to follow the pointer <br/>where you press it instead of using the rotational delta</li> <li>Temporarily decreased gravity a bit to make it easier.</li> </ul> <b>Levels</b><br/> <ul> <li>Added decorations on all levels</li> <li>Replaced level 8 and 10 with brand new levels</li><li>Major changes to level 7 and 9</li><li>Last room of level 2 has been tweaked to be easier</li><li>Level 4 no longer requires you to fly up after activating the ending</li>
</ul> <b>Music/Sounds</b><br/> <ul> <li>New sound made for "combo finished"</li> <li>Refurbished the dynamic music-code so transitions is now made more smooth</li> <li>Re-added the most hectic part of the dynamic music.</li> </ul> <b>GUI</b> <br/> <ul>
<li>Tweaked in-game Gui: Menu changed to Quit, added Background</li> <li>Now has a victoryscreen for when you finish a level.</li> </ul> <b>Graphics</b> <br/> <ul> <li>Decorations for the level</li> <li>Stump for the "goal"</li> <li>Updated the player graphics</li>
<li>Remade the main menu screen</li> <li>Remade the score flowers</li> </ul> </div>
Gameplay
- New controls: Now the spirit tries to follow the pointer
where you press it instead of using the rotational delta
Levels
- Replaced level 8 and 10 with brand new levels
- Major changes to level 7 and 9
- Last room of level 2 has been tweaked to be easier
- Level 4 no longer requires you to fly up after activating the ending











