We ran into some trouble where people started to wonder why they are going through all these levels. What’s the point? To fix some of this we’ve added some progression in the form of a map and unlockable levels. Oh, and not just that.. we also have an ending cinematic that you get for finishing the last level.
The map
As can also be seen we’ve integrated OpenFeint for this game so you will be able to compete with other people around the world!
We were interviewed a few weeks ago by Computer Sweden. The article has now been published over here. Beware of terrible photos, photography and photographic subjects!
The magazine is in Swedish and is published on paper twice a week though.
So we’re kind of in beta now. New additions are mostly the decorations as well as some revamped controls. However we may go for using the accelerometer for the final iPhone build. It is currently under investigation.
<ul>
<li>New controls: Now the spirit tries to follow the pointer <br/>where you press it instead of using the rotational delta</li>
<li>Temporarily decreased gravity a bit to make it easier.</li>
</ul>
<b>Levels</b><br/>
<ul>
<li>Added decorations on all levels</li>
<li>Replaced level 8 and 10 with brand new levels</li><li>Major changes to level 7 and 9</li><li>Last room of level 2 has been tweaked to be easier</li><li>Level 4 no longer requires you to fly up after activating the ending</li>
</ul>
<b>Music/Sounds</b><br/>
<ul>
<li>New sound made for "combo finished"</li>
<li>Refurbished the dynamic music-code so transitions is now made more smooth</li>
<li>Re-added the most hectic part of the dynamic music.</li>
</ul>
<b>GUI</b>
<br/>
<ul>
<li>Tweaked in-game Gui: Menu changed to Quit, added Background</li>
<li>Now has a victoryscreen for when you finish a level.</li>
</ul>
<b>Graphics</b>
<br/>
<ul>
<li>Decorations for the level</li>
<li>Stump for the "goal"</li>
<li>Updated the player graphics</li>
<li>Remade the main menu screen</li>
<li>Remade the score flowers</li>
</ul>
</div>
Gameplay
New controls: Now the spirit tries to follow the pointer
where you press it instead of using the rotational delta
Levels
Replaced level 8 and 10 with brand new levels
Major changes to level 7 and 9
Last room of level 2 has been tweaked to be easier
Level 4 no longer requires you to fly up after activating the ending
We are working hard during the weekend to bring you a new test version next week. Here are some images of our progression. Most notably there are now decorations on the level!
So yesterday we decided to make a games list to see what games people have missed and what they should play. Basically we listed games and everyone got to put a “recommend” and “do not recommend” as well as a “did not play” marker on the game. We summarized the list by adding together the games that got the most “recommended” votes. Any games with a “do not recommend” were taken out.